arrow_back

Back

Forest of Resonating Lamps (homage)

Field

Digital Art

Development Duration

September 1, 2021 - February 15, 2022

Components

Arduino

Database

LED

NeoPixel

Serial communication

Speaker

Development Tools

Arduino IDE

openFrameworks

VisualStudio

Project type

Personal Project

Summary


I created a work in homage to teamLab's work "Forest of Resonating Lamps.” It is a miniature version that can be installed indoors. 84 lamps are installed and visitors can enjoy the response of lamps.

There are two patterns: "interactive mode," in which the experiencer can trigger the lamp using the web application, and "automatic transition mode," in which the lamp transitions through set scenarios in sequence.

Digest video of the interactive mode

Digest video of the automatic transition mode


Purpose


  • Get experience in developing hardware and dedicated simulators.

  • Understand database concepts.

Preliminary Survey


First, I conducted a survey of TeamLab's work, "Forest of Responding Lamps." The following characteristics exist in the work.

Algorithm :
・Light from a lamp propagates to the nearest lamp.
・The light travels through all lamps and returns to the first lamp.
・The course is arranged as a single stroke.

Way to show off:
・By installing the work in a mirrored room, the artist creates the illusion that the space is endless.

Tinge:
・Multiple patterns exist depending on the exhibition’s season and location.

Development of Simulator


I have developed software that can simulate the placement of the lamps and the color of each lamp. Each lamp is assigned an ID from 0 to 83. The smaller diameter means that the lamp is installed in a higher place. The simulator was developed using openFrameworks, an open-source C++ toolkit for creative coding.

When a lamp is clicked, propagation begins from that lamp. The light propagation spreads in two directions around the starting lamp. The light propagation path is a single course, just like the original work, but the ID of the next lamp to propagate is pre-assigned by file input.

The following is a pre-determined course of one stroke.

Development of Lamp


Consideration of how to recreate the lamp

Factors to consider included shape, transparency, production cost, and time. I sought the best way to do this by purchasing milky white containers and 3D printing with milky white filament. 84 lamps needed to be fabricated, and since 3D printing requires long printing times, I decided to apply ready-made containers. As a result, it was determined that eye drop containers were superior in cost and processing time, so these were adopted. As for the lamp lids, I decided to 3D print them due to their small size and complex shape.

3D printed lamp

3D printed lamp

I tried various shapes

Eye drop containers in 100 lots

The lamp lids are 3D-printed

Lamp Production Process

84 sets were produced in total according to the following procedure.

  1. Solder LEDs to enameled wire

  • Uses a brown type enameled wire

  • LED legs cut short

  • Crimp the connector terminals

  • Twist the enameled wire

  • Arrange to be thin and straight

  • Attach the connector through the cap

  • Lids are 3D-printed

  • Cut the screw part of the eye drop container

  • Attach the container to LEDs

  • Lighting test

Solder LED to enameled wire

Twist the enameled wire

Attach the connector through the lid

Cut the screw part of the eye drop container

Attach the container

Lighting test

Development of enclosure


The enclosure in which the lamps are installed was created according to the following procedure.

  1. Design

  • Design the entire enclosure using CAD

  • Parts machining and painting

  • MDF board is cut out using a laser cutting machine

  • Painted black by spraying

  • Assembling the framework

  • Black aluminum frame was used.

  • Board assembly and wiring work

  • Create circuit boards to control lamps

  • Install and wire 84 connectors for mounting lamps

  • Installing the wall

  • Fitting a machined MDF board into a recess in the aluminum frame

  • Mirror seal attached on the inside

  • Installation of Lamps

  • Attach pre-made lamps to connectors

CAD-designed enclosure

MDF boards were cut with a laser cutting machine

Aluminum frame for the framework

Wiring in the ceiling

Walls with mirrored sheets were Installed

Install lamps and conclude lighting test

System Configuration


The system in the "interactive mode" is configured as shown in the figure below. Each component is shown as software or hardware.

  • Database Unit

  • Provides a mechanism for remote participation in the work.

  • Performance Control Unit

  • Control of each lamp color, sound effects, and background music.

  • Hardware Unit

  • Control hardware based on command values.

On the other hand, the "automatic transition mode" is achieved by changing the Database update software to a source code that sets command values for randomly selected lamps according to the scenario.

First, the experiencer accesses a dedicated website with their device. The Database update software is placed on the server and becomes the experiencers' operating screen. When a lamp ID and color are confirmed, the value on the database is updated. The Database reference software checks the database regularly and sends the changed RGB value and lamp ID to the Lamp simulator via OSC communication.

Next, in the Performance Control Unit, the Lamp simulator simulates the colors and brightness of all lamps starting from the triggered lamp. The RGB value of all lamps is sent to the microcontroller for controlling LEDs via UART communication at specific intervals. When the new lamp trigger is entered, the ID of the sound effect is sent to the Sound control Software.

Finally, in the Hardware Unit, the hardware acts based on the command values sent from the Lamp Simulator. 6 microcontrollers control 84 LEDs. Each microcontroller controls 14 lamps. This policy was adopted because updating all 84 RGB values in a single microcontroller would increase the interval between color updates for each lamp, resulting in a problem with smooth color changes. Arduino NANO was used in this case, but by using a microcontroller with a higher clock frequency, the number of microcontrollers may be decreased. The sound effects are output from stereo speakers located near the enclosure. The left/right volume ratio changes depending on the position of the triggered lamp.

Participation in the work


By accessing a dedicated web page, the experiencer can participate in the work and change the lamp’s color from a remote location. (Note: currently discontinued)

  1. Visit the website.

  2. Select lamp color.

  3. Select the lamp to be reacted.

  4. Click the "Send" button.

Experiences


  • Experience interfacing simulators and hardware.

  • Experience in learning the development process and implementing the system in hardware after checking the operation in a simulator in advance.

  • Experience with using databases.

Acknowledgments


My friends helped me during the database knowledge acquisition and development process. I thank them for helping me learn new skills.

Gallery


arrow_back

Back